The PE (Portable Executable) format is the executable file format used by Windows. It includes all the information needed to load and execute an application or a dynamic link library (DLL). This guide explains the implementation of a basic PE Loader in Windows using the Win32 API.
Overview
A PE Loader is a program that loads, parses, and executes a PE file (such as an EXE or DLL). The following code implements a simple PE Loader that reads a PE file, performs necessary loading steps, including reading headers, allocating memory, mapping sections, resolving imports, applying relocations, and executing the PE file.
Code Implementation
Below is the full implementation of a simple PE Loader in C using the Win32 API.
voidLoadPEFile(constchar* filePath) { FILE* peFile = fopen(filePath, "rb"); if (!peFile) { printf("Failed to open PE file: %s\n", filePath); exit(1); }
// Get the size of the file fseek(peFile, 0, SEEK_END); long fileSize = ftell(peFile); fseek(peFile, 0, SEEK_SET);
// Allocate memory and read the file into the buffer char* peBuffer = (char*)malloc(fileSize); fread(peBuffer, 1, fileSize, peFile); fclose(peFile);
This function reads the PE headers from the PE file buffer and verifies whether the PE file is valid.
```c voidParseHeaders(constchar* peBuffer, IMAGE_NT_HEADERS** ntHeaders) { // DOS Header IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)peBuffer; if (dosHeader->e_magic != IMAGE_DOS_SIGNATURE) { printf("Invalid DOS signature.\n"); exit(1); }
// NT Headers *ntHeaders = (IMAGE_NT_HEADERS*)(peBuffer + dosHeader->e_lfanew); if ((*ntHeaders)->Signature != IMAGE_NT_SIGNATURE) { printf("Invalid PE signature.\n"); exit(1); }
printf("Valid PE file.\n"); }
3. AllocateMemoryForImage Function
This function allocates memory for the PE image. It first attempts to allocate memory at the preferred base address specified in the PE file, and if that fails, it allocates memory at any available address.
This function maps the sections of the PE file into the allocated memory. It first copies the headers to the allocated memory and then maps the sections from the PE file to the appropriate addresses.
If the PE file is loaded at an address different from its preferred address, this function applies the necessary relocations to ensure that absolute addresses in the PE file work correctly.
voidLoadPEFile(constchar* filePath) { FILE* peFile = fopen(filePath, "rb"); if (!peFile) { printf("Failed to open PE file: %s\n", filePath); exit(1); }
// Get the size of the file fseek(peFile, 0, SEEK_END); long fileSize = ftell(peFile); fseek(peFile, 0, SEEK_SET);
// Allocate memory and read the file into the buffer char* peBuffer = (char*)malloc(fileSize); fread(peBuffer, 1, fileSize, peFile); fclose(peFile);
voidParseHeaders(constchar* peBuffer, IMAGE_NT_HEADERS** ntHeaders) { // DOS Header IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)peBuffer; if (dosHeader->e_magic != IMAGE_DOS_SIGNATURE) { printf("Invalid DOS signature.\n"); exit(1); }
// NT Headers *ntHeaders = (IMAGE_NT_HEADERS*)(peBuffer + dosHeader->e_lfanew); if ((*ntHeaders)->Signature != IMAGE_NT_SIGNATURE) { printf("Invalid PE signature.\n"); exit(1); }
printf("Valid PE file.\n"); }
void* AllocateMemoryForImage(IMAGE_NT_HEADERS* ntHeaders) { // Allocate memory for the image, aligned to the preferred base address void* baseAddress = VirtualAlloc((LPVOID)ntHeaders->OptionalHeader.ImageBase, ntHeaders->OptionalHeader.SizeOfImage, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (!baseAddress) { // If allocation at preferred address fails, allocate memory at any available address baseAddress = VirtualAlloc(NULL, ntHeaders->OptionalHeader.SizeOfImage, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); }
if (!baseAddress) { printf("Failed to allocate memory for image.\n"); exit(1); }
while (reloc->VirtualAddress) { WORD* relocItem = (WORD*)((char*)reloc + sizeof(IMAGE_BASE_RELOCATION)); int numRelocs = (reloc->SizeOfBlock - sizeof(IMAGE_BASE_RELOCATION)) / sizeof(WORD);
for (int i = 0; i < numRelocs; i++) { if ((relocItem[i] >> 12) == IMAGE_REL_BASED_HIGHLOW) { DWORD* patchAddr = (DWORD*)((char*)baseAddress + reloc->VirtualAddress + (relocItem[i] & 0xFFF)); *patchAddr += (DWORD)delta; } } reloc = (IMAGE_BASE_RELOCATION*)((char*)reloc + reloc->SizeOfBlock); }
printf("Relocations applied.\n"); }
voidExecutePE(IMAGE_NT_HEADERS* ntHeaders, void* baseAddress) { // Get the entry point address and call it void (*entryPoint)() = (void (*)())((char*)baseAddress + ntHeaders->OptionalHeader.AddressOfEntryPoint); printf("Executing PE at entry point: 0x%p\n", entryPoint); entryPoint(); }
Important Note
There is no PE loader that can load all PEs, the most logical way is to write a custom loader for an EXE (in malware development), for example, the above code cannot load Notepad.exe, but it can load clac.exe, the reason for this The difference is the type of PE contents.
Conclusion
This simple PE Loader demonstrates the basic steps required to load and execute a PE file in Windows. In real-world scenarios, more advanced PE Loaders might include additional features like manipulating internal PE structures, more complex header analysis, and various security mechanisms. These types of tools can be used for security testing, malware analysis, or custom software loading and execution.